On Halloween, Windows Update upgraded my system (Intel Core i7/GeForce GTX1050) to Windows 11. I'm quite a ways into a DirectX 12 desktop 圆4 application built upon several of the DirectX Tool Kit examples, but now also supports custom shaders for directional and omnidirectional shadows, dynamic reflections, a hardware-instanced particle effect system, FBX model skeletal animation, and depth of field post-processing.
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